AI Insights · Timothy · April 2022
Top 5 Superhero Games on Android in El Salvador - Q1 2022
Discover the performance of the top 5 superhero games on Android in El Salvador during Q1 2022, including trends in downloads, revenue, and active users.
In Q1 2022, the top 5 superhero games on the Android platform in El Salvador showcased diverse performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their trends, based on data from Sensor Tower.
Marvel Contest of Champions by Kabam Games, Inc. saw a fluctuating trend in weekly revenue, peaking at approximately $1.3K at the end of December 2021 before dipping to around $146 in mid-January, and then experiencing a slight recovery up to $416 by the end of March. Weekly downloads for the game declined steadily, from 460 at the end of December to 127 by the end of March. Active users also showed a downward trend, decreasing from 1.7K in late December to 1K by the end of March.
MARVEL Strike Force: Squad RPG from Scopely experienced varied weekly revenue, beginning at $267 in late December, dipping to $24 in early February, and then rising again to $253 by the end of March. Weekly downloads saw a significant drop from 154 at the end of December to 28 in mid-February, but recovered to 98 by the end of March. Active users decreased from 464 in late December to 278 in mid-February but managed to maintain around 319 by the end of March.
Injustice 2 by Warner Bros. International Enterprises had a relatively stable weekly revenue, with highs of $159 in mid-January and lows of $3 in late February. Weekly downloads showed a mixed trend, peaking at 153 in early March and ending at 106 by the end of March. Active users for the game were relatively stable, hovering around the 200 mark throughout the quarter, with a slight peak of 271 in early March.
MARVEL Future Fight from Netmarble experienced a significant peak in weekly downloads, reaching 1.2K in late January before declining to 107 by the end of March. The game’s weekly revenue showed a downward trend, peaking at $382 in late December and dropping to $25 by mid-March, with a slight recovery to $56 by the end of March. Active users saw a peak of 2.6K in late January but declined to 1.8K by the end of March.
Lastly, DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. had a notable performance with weekly downloads peaking at 3.1K at the end of December and then stabilizing around 1K by the end of March. Weekly revenue fluctuated, with highs of $146 in early January and lows of $10 in early February. Active users, while starting at 4.1K in late December, saw a decrease to around 2.7K by the end of March.
For more detailed insights and data on these games, visit Sensor Tower.